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Absolutely unfriendly game for newbie
By Sarduor#1320 June 06, 2015, 11:21:31It's terrible. How developers want to increase number of players and expand this game? I lost all games, with any chance to win.
Game have great future, but if you don't do something with matchmaking, you will have big problems with new players.
Game have great future, but if you don't do something with matchmaking, you will have big problems with new players.
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Learn how opponents defeated you so you can take something from every match and apply it to you strategy and team building. Noone is born with perfect skills and we all learned by losing
in short: Don't be butthurt and git gud :3
How?
But until then, youre not going to enjoy the game if youve stumbled upon it. You really have to come from and have pieces already from wakfu / dofus / the physical board game.
Yes the advancement of story mode would help new players alot so they are more ready to fight actual matches, another would be if the player search for un-ranked matches was fixed. Would also be great if you could win random krosbox along with kros after a match win in the upcoming adventure mode but only once per win to avaid spamming the same match to win alot. Also at the end of a city/stage for example the last fight in Astrub, if you win you get a choice to choose one of the krosmasters you fought in that city/stage but only once of-course. This way it encourages new players to keep playing even when waiting for the next city/stagy to be released.
If you want to practice or try a team you can always challange me in the challenge tab maybe i am online
We will see how the beta evolves but this game does have a learning curve as there are quite a few good teams out there and they can all be handled differently. The rules themselves are much greater in extent than they were when the game first came out as well.
Unlike in Hearthstone where even with a worse deck you still have a chance to win abiet a smaller one, in this game the starter team frankly just cannot win again some of the teams in the meta.
Like, what can the starter team do against Merk? His air resistance essentially shuts down Bill Tell on the spot, and his water resistance shuts down Bad Aboum. So...the 2 main DDs on the team are shut down on the spot leaving the only Lil Healy and Oscar Kass that can reliably damage a Merk...The only way someone playing as Merk is going to lose to that is if he presses the surrender button himself :/
And considering that you actually have to win matches to get Kros...newer players really aren't going to stick around for long.
I'd definitely consider giving newer players more than just those 4 figures to play with when starting out. Like I would at least consider giving them the starter pack for free as well so at least that way between those 9 starting figures they can at least make a team that has a realistic chance to beat some of the more meta teams.
So I would use that to my advantage. But your point is still taken. Oscar is playable if people would tentpole him the way other figures are tentpoled. But why tentpole him when Merk is such a sure bet. So I still maintain that just 3 figures make so many others not unplayable, no where near as inticing. When a figure is SO good that it's a tactical handicap NOT to use one, then the balance and design has failed along the way.
So, newbies who start Krosmaster now, be patient. The game isn't newbie friendly now. But the game isn't finished.
-or-
Pay money for Orgines and get more figures that way. You can't really fault Ankama for this. Nor can someone really complain about the default 4 figures if they are not willing to drop a few bucks for more figures. If you buy the base real world base set you get 8 figures + codes combined with the 4 defaults that's
1x Queen of Tofu
1x King of Gobbals
1x Anna Tommy, one of the strongest lvl 3s in the game
1x Kassius Kaos
2x Bills
2x Healys
2x Bads
2x Oscars
You actually can make a pretty good team with Anna and Queen and Bill
But if you pay nothing and start with nothing and expect Glory that's not really all that realistic imo.
I agree with everything you have said, I think the issue is how to grow the game at this point given what people are talking about in a random pairing.
I'll use myself as an example. I've been interested in Krosmaster but have hesitated to pull the trigger on the base set due to cost (I know its not super high but cheaper alternatives exist). The online version is great because it lets you try but it's a steep learning curve. Five tutorials give a good background but things like resistance kinda pop out of no where. You learn on the fly which can be fun but frustrating if you just have to play ranked. In a game like Hearthstone you at least get something for losing.
I like the idea of Krosmaster but at this point it seems like its hard to have a casual experience with it.
Having a large base of characters is great the trick is how to get new players up to speed without making them feel overwhelmed and practice might at least make them feel better about their team.