Replying to WeisserRiese
I got confirmation that on the beta, players won't be able to win Kroz since we're giving them everything available. In the normal game, it'll work as intended.
See message in context
Replying to WeisserRiese
In the master server there are all 163, in the beta server are 0.
Instead, KZ and Ogrin are ok.
Spoiler (click here to show spoiler)
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[ERROR ] Can not init the steam api
[ERROR ] Plugin initialization failed
[ERROR ] s, serverconfigname Se connecte avec la config de ce nom (voir
serverslist.txt)
S, servername Se connecte au serveur de ce nom (voir
serverslist.txt)
partner Nom du partenaire (steam)
L Langue
updater-service-port (Default: -1) Port used to connect to the updater
app-id (Default: ) Application id, updater-wise
help Display this help screen.
[ERROR ]
[TRACE ]
[TRACE ] 16:38:14 INFO [ServerConnection] - Sending MatchRequestMessage...
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
sending 19 bytes
[TRACE ]
[TRACE ] 16:38:14 INFO [LoginReferralCommand] - Opening connection to 52.17.149.97:8640 (Match server), with token 372b393c-506a-49f8-8fb0-5e0143fa871e
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
[TRACE ]
[TRACE ] 16:38:14 INFO [ServerConnection] - Connection opened
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
16:38:14 INFO [ServerConnection] - Sending ReferredSlaveLoginMessage...
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
sending 50 bytes
[TRACE ]
[TRACE ] 16:38:25 INFO [ServerConnection] - Connection error: SOCKET_ERROR : Disconnected from server
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
16:38:25 INFO [ServerConnection] - Connection closed
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
[TRACE ]
[TRACE ] 16:38:40 INFO [ServerConnection] - Connection error: SOCKET_ERROR : Disconnected from server
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
16:38:40 INFO [LoginConnectionErrorCommand] - Login connection error: SOCKET_ERROR, Disconnected from server
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
16:38:40 INFO [ServerConnection] - Connection closed
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
16:38:40 INFO [LobbyServerConnectionClosedCommand] - Disconnecting from Collection server (connection to Lobby lost).
(Filename: C:/buildslave/unity/build/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 56)
[TRACE ]
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SystemInfo: OpenGLRenderer = ANGLE (NVIDIA GeForce GTX 970 Direct3D11 vs_5_0 ps_5_0)
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SystemInfo: UserLanguage = en
SystemInfo: UserCountry = US
SystemInfo: UserTimezone = -8
SystemInfo: DefaultJavaVersion = 1.8.0.31
SystemInfo: OsName = Windows
SystemInfo: OsVersion = 6.3.9600
SystemInfo: OsExtra =
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SystemInfo: TotalSystemMemory = 17119268864
SystemInfo: FreeSystemMemory = 12178898944
SystemInfo: CPUVendor = GenuineIntel
SystemInfo: CPUName = Intel(R) Core(TM) i7-4790K CPU @ 4.00GHz
SystemInfo: CPUId = 3-6-c
SystemInfo: CPUFeatures = SSE;SSE2;SSE3;SSE4.1;SSE4.2;AVX;AVX2;AES;HyperThreading
SystemInfo: CPUCachesSize = 0;32;0
SystemInfo: CPUCores = 8
SystemInfo: CPUFrequencies = 4001
SystemInfo: CPUNominalFrequencies = 4001
SystemInfo: VideoCardVendorId = 4318
SystemInfo: VideoCardVendorName = Nvidia
SystemInfo: VideoCardDeviceName = NVIDIA GeForce GTX 970
SystemInfo: VideoCardDeviceId = 5058
SystemInfo: VideoCardDedicatedMemory = 4293918720
SystemInfo: VideoCardDriverInstallationDate = Thu Feb 23 2017
SystemInfo: VideoCardDriverVersion = 21.21.13.7878
SystemInfo: VideoCardDriverName = nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
SystemInfo: DNSServers = 75.75.75.75;75.75.76.76
SystemInfo: Laptop = false
SystemInfo: ScreenSize = 1920x1080
SystemInfo: ScreenLogicalDpi = 96x96
SystemInfo: ComputerManufacturer = ASUS
SystemInfo: ComputerModel =
SystemInfo: ComputerInstallationDate = Tue Dec 23 2014
SystemInfo: DirectXVersion = 11.0
SystemInfo: WindowsSATScore = 5.900000095367432
SystemInfo: WindowsSATCPU = 8.5
SystemInfo: WindowsSATMemory = 8.5
SystemInfo: WindowsSATDisk = 5.900000095367432
SystemInfo: WindowsSATGraphics = 8.800000190734863
SystemInfo: WindowsSATD3D = 8.800000190734863
SystemInfo: WindowsFullVersion = 6.3.9600
SystemInfo: WindowsCodeSet = 1252
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SystemInfo: SteamInstalled = true
In a separate issue.
I've played several games now where once I buy a few items at the shop, I'm no longer able to buy items. Initially I thought maybe it was because all my Characters had reached item carrying capacity. But it has happened to me several times since, and I have definitely had space on Krosmasters to buy items those times.
And ...design issue related to item purchasing. You might consider maybe a large robust purchasing screen. One of the frustrations of the game revolves around item purchasing. The deal is: You have a limited amount of time each turn with each character, and shopping for items can be a slow process. Particularly because the shop menu does not show what items you already have on each Krosmaster. This can lead to the frustration of buying duplicate set items on accident for a Krosmaster. The only way to avoid this is to go to the shop, decide on an item you want, then exit the shop, and verify that the character you want to buy the particular item for does not already have the same set item, then go back into the shop and make the purchase. BUT if that Krosmaster does already have that set item, then you have to go back into the shop, and decide on a different item....perhaps for a different Krosmaster, and then repeat the exit and re-enter process before making a safe purchase. It is very inefficient, and it is very very easy to exceed your time limit for that character, particularly if there is something else you want to do with that character that turn, like equip the item, move and attack. I don't think extra time should be given to someone "Shopping", but it would be handy if when shopping you could see all your krosmasters and which items each krosmaster already has equipped. I'd like a more efficient shop purchase screen to be implemented.
Example - It could start off showing Sphincter cell in the foreground, and Donntella in the back, then when you swapped positions, you would be able to see Donnatella's stats. Then (insert code here) when you swap back to view Sphicter Cell, then Raphella would appear in the background. So basically every time you switch away from viewing the current MOB, the next MOB would cycle through it's place. (That seems an easy solution without having to create code for multiple floating islands, or something else crazy.)
1. Every time i finished a stage in the "Adventure Mode" , the screen just stay there without any "Back" button. No matter i win or lose in that stage, i could not progress any further. All I can do is just "CTRL+ALT+DEL" and close the program.
2. Whenever i play in the arena mode, no matter if i play against bot or play against other players, same thing happens. However, this time, it happens right in the middle of the match! No matter how many GGs are left, the game just sometimes complete itself. There are no "Back" or "FInish" button either.
BTW, i am playing through the Krosmaster for windows, not playing through steam.
I was thinking of getting the steam version, but all my figures are here. If i play this on steam, i have to use my steam account, right?