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Beta: gameplay troubles

By [Dewit] - ANKAMA - October 06, 2017, 17:10:18
DevTracker AnkaTracker
Use this thread to report us any bugs linked to gameplay errors: a spell that doesn't behave the way it should, a rule that is not applied correctly, a description that doesn't correspond to what happens, etc. 

Thanks in advance for your help! 
Reactions 60
Score : 259
Bontarian Sceptre is 6 Kama Reward. In the online beta it is a 3 Kama Reward

Also the translation of some Rewards are in English instead of German (Pyro-Punch for example)
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Score : 32
Same for the Guard Outfit, it is sold as a 3 Kama reward!

EDIT: I've noticed all the 6 kama weapons/sets are sold as a 3 kama reward.
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Score : 21
Need to remove "boss"  from characters that are not boss now. It's impossible now to gather some teams from offline.
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Score : 21
Incorrect work of monks special ability: when monk kills add just +1 mp and +1 ap,  not for every monk in team
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Score : 162
The Season 1 Krosmasters haven't the new changes from ETERNAL 1.

You need to examine all the Demonic Rewards... there are some ones which are in the incorrect type/cost.

On the other side, the Bosslist is seriously old... It needs the actual 4  bosses, without all the krosmasters who have "boss" in the card (like King Nidas, Crocabulia, Lord Crow, etc...)

Pink Fleeflee's token has its spell with the Oscar Kass's icon from its "Con" spell.

The Raphaela's spell animation from Sphincter Cell is hazy... you don't know if it cures if you don't search it in the history bar.

The Michelangela's spell range from Sphincter Cell is wrong too. It must be 2-3 instead of 1-1
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Score : 259
I don't know if all but some of the s4 figurines doesn't play a sound while attacking.
The Monks power just trigger for one Monk, even if you play more.
Most S4 Figurines are named in English, even in the German version.
Some more Rd are specified as 3 Kama reward but are 6 kama worth (actually found on bontarian sceptre and guard outfit. Maybe more).
Like some figurines some of the rewards are also in English language.
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Score : 381
The german tutorial still talks about losing all AP and MP
The first time in the teameditor (with all the here is that and there is that), the button to go back from crafting to stats is left from the image of the button.
Everything about Summons is not in german, except Count Harebourg.
Also the descriptions of basic powers (armor...)
Katar's summoning spell has an 'is' instead of 'if'
The two new Vampires' marker spells are saying \"Bleeding\" or the same with servant
Black Crow teleports onto a crate instead of jumping/climbing
the message that you're having too many summons to summon more is in french
Stele has no image on the left side
walking over a stele has no image in the timeline
the timeline does not show the rolled dodge for atcham in at least the roll for critical
Steamy wonders' tower does not stand on a crate
bleeding markers effect has only the coding text in the timeline
the invisible chafer's heritage has no effect, and is written ossicult sleep
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Score : 259
When you buy a concealed silver reward the timeline shows a concealed gold reward
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Score : 381
The reward that gives punch breath AOE gives the description to every spell.
Moskito Punch uses lifesteal instead of the written heal one injury.
Sanctification doesn't end Felonious' Monks turn.
  Start of turn always brings you into set camera position.
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Score : 259
I played Felonius Monk too but Sanctification did end the turn of mine
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Score : 259
Terra bombs are not shown correctly on the cell
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Score : 78
Wasn't sure if to put this in gameplay or technical. But dialogue in the second tute mission has a "\n" that shouldn't be there. 

Bill tell says "Hi friend! I'm Bill Tell. Oscar Kass and I, we'll be your Krosmasters this mission.\nOK, enough small talk! knock out the two enemy Krosmasters"

Also that second sentence would be better if it was "Oscar Kass and I will be your Krosmasters this mission" 
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Score : 78
The \n also appears when the text is explaining lock (it appears twice in that chat bubble).

Lock also says all MP and AP are lost. 
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Score : 381
I can't buy random jade rewards when there less then 8 left, sth along that line;
i just tried to buy all of them vs dummys
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Score : 1
cuando lu pega ha perceblando, perceblando no tira por proteccion contra agua
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Score : 2
Hello to all,
There is only one typology of Masckemane: Psychopath. M. Classic and M. Coward are absent.
Furthermore power like unfazed or wisdom are old.
Thx for your job
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Score : 162
I think Unfazed and Wisdom are well implemented... A krosmaster with "Unfazed" power can't be pushed, etc... but it can lose/gain AP/MP... and a krosmaster with "Wisdom" power only affects/is affected with bosses
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Score : 1
Losing a contrast makes my opponent lose 3 MP and 2AP instead of the opposite
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Score : 1
I play on Mac and the tutorial 5/5 exited three times in a row just close to a win of mine. During tutorial 2 and 4 after the win the screen froze and rotated the playing area around unlimited. I had to quit the game using OS X hard mechanisms. 
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Score : 1698
At the beginning of the game Dark Vlad gives 2 wounds to all allies except himself, while he should wound himself too.
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Score : 32
Dark Vlad's Flame Shock doesn't receive the bonus damage if he targets allied mechanisms, such as Steles, Bombs, Traps etc.
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Score : 6602
New equipment Bombs do not render. They are invisible.
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Score : 6602
Second player does not get to see where first player puts their figures before placing theirs. This is fundamental and important part of the game and needs to happen in order to not give the first player an HUGE and unbalanced advantage.
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